![]() Employers are the big problem because they wander too and you generally don't want industry mixed in with housing as it kills desirability. You're right, roadblocks are great for keeping your wandering walkers contained to the areas they serve. Placing a single house in an industrial area or a place you can't build a housing block close to (such as mining areas) will be sufficient enough for workers to get to them. I would suggest you look up housing blocks and see which one(s) you like to use.Īnother thing which you may abuse, personally I don't like using it but there's some situations where I find myself needing to.Ī home with people inside can provide all the workers you have in the city access to the industries, the game doesn't care where people live so long as 1 is within walking distance. This path can also be used to place the entertainment venues if you wish. There's plenty of efficient housing blocks but I find the best way is to have a road on the outside which joins to industries and other buildings and then a path on the inner side with all the services so that the houses are between both paths, make sure that there's another path which links the two together so that bazaars can leave to collect goods, place a roadblock where it joins to the outside ring so people don't leave the area and wonder around instead of going by the houses. ![]() They're still extremely important to use to keep services inside housing blocks, just make sure that other industries can walk near a house, I think they can walk somewhere around 20-30 tiles before they head back to where they came from.
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