You can pitch by A) Moving the right joystick up/down or B) via W,S/Up, Down You can roll by A) Moving the right joystick sideways or B) punching A, D/Left, Right Soon after you get liftoff, punch "g" to put the gears in(if you have retractable ones!)Ĭut your throttle by A) Moving the left joystick down or B) hitting "1" to maybe 40-60% to conserve fuel. Once you get to a comfortable speed, either A) Move the right joystick down or B) hit "S" or "up arrow key". You should start accelerating off, and away! And scroll to zoom in/outĮither A) Move the left joystick up or B) Hit "2" to throttle up. Ok, now hit the "fly" button! You should load onto the runway.įirst of all, hit "c" to get a comfortable view and move your mouse(clicked) around to navigate around. ![]() If you want to work your plane a little more, refer to the “ Test flight” section of the Wiki. And I know that you put your rear landing gears at the very end of your plane, STOP! You won’t take off if you do so, place them close to your COM to allow you plane to pitch up on the runway. Remember, your COM must be between your front and rear gears or your plane will fall on the runway. ![]() You can also add passenger ragdolls, corners to reduce drag, and etc. OK, you're almost ready! Put on some landing gears, and accessories or whatever you'd like. Try to stick to a gap not too big to have a maneuverable plane. Remember to place vertical stabilizers vertically, and horizontal ones horizontally.Īt this point toggle the display of the COM, COL and COT.As it’s your first plane it must be messy… I prefer not to look! Anyway, make sure everything is aligned and that your COM is in front of your COL with a gap of at least one block (it’s your first plane!). Also if you drag round the triangular things on the wing, you can change the shape. The dihedral is the angle of the wing, the fuel tweakable the amount of fuel, the control surfaces the shape of the surfaces, the control direction, and the invert option. Click on the "wings" section on the side of the screen. Time to slap on those wings and control surfaces. Remember to provide plenty of thrust, and add intakes if you're using a jet engine! If you plan to attach your engines to your wings you can skip this step. You can add jet engines facing the back of the plane, or propeller engines facing the front. Remember, you can mirror your ship through the menu bar! Also rotate parts through the rotate menu. You can make it in normal blocks(under structural) or fuel tanks(under propulsion). Let's build a plane! First of all, obtain a cockpit. or jet) and intakes, if using jet engines play around with the parts. Learn about your parts! A basic plane should have wings, a fuselage, a cockpit, vertical stabilizers and horizontal stabilizers, power(prop. If you understand the relation between especially the COM and the COL you will be able to fly almost anything. The position of those 3 points will be essential for the handling of your plane. The center of mass(COM)is literally the center of mass, the center of lift(COL) what it sounds like, and the center of thrust(COT) is obviously the center of thrust. In aerodynamics, the roll means literally the roll of the aircraft, and pitch means the up-down movement. To search the site: go to Google and enter your search term followed by "site: Design Your First Plane (note: check out the keptin KSP tutorial) ![]() LG (or if the Android instructions don't work for you)īrowse directly by going to where you can sort based on newest uploads and various popularity parameters.
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